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NYSA✧THE CONNECTED REALMS 6.1
/Houses
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Houses

Societies / Houses

Find your House

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A House is a place for your people, shared stories, gatherings, and Quests. Explore the communities you belong to, or step into a House you help run.

Visible Houses
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You can operate
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Governed Events
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Current context
Guest

House Registry

Discover and enter a House

House communities

No visible House Entities

No House Cards are visible to this viewer. Reads create no dependencies.

Log in to see member-visible Houses and any House you are authorized to operate.

House Systems

Life in a House

Gather for an Event, follow a Quest, share an Offering, or explore your House’s spaces. Your role in each House determines which tools you can use.

Governed

Events

Authorized operators Act As their House to create, edit, preview, publish, and maintain Events through the Event Maker.

Open Event MakerBrowse Events

Participation

Quests & Results

House-issued Quests, participant progress, completion, and Recognition are composed through the Quest Board, Chamber, and authority-gated Workbench.

Open Quest Board

House community

Chamber

Meet members, share posts, and explore galleries and gatherings. Connected House Chambers open within NYSA; other Houses offer a read-only interior.

open from a House

Shared systems

Forge Deck & Signals

Existing Deck relationships and active broadcasts appear when linked. Creation, placement, and broadcast mutations remain controlled separately.

Open Compendium

Market

Offerings

Active House-controlled Offerings appear in the Bazaar and Chamber. The House page does not duplicate the Offering editor or fulfillment owner.

Browse Offerings

Economy boundary

Wallet / Support

Every House has a canonical Entity-owned Wallet so it can issue, receive, or transfer Coin when authorized. Wallet and support actions remain in the shared economy surfaces.

Open Wallet

Governance Boundary

Actions still intentionally unavailable

  • general House creation
  • ownership transfer
  • operator assignment or role changes
  • arbitrary Quest sponsorship or publication
  • manual House Wallet creation or balance adjustment
  • Chamber, Deck, Signal, Presence, or movement mutation
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