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NYSA✧THE CONNECTED REALMS 6.1
/Field Manual
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Field Manual
tutorial Quests active

Finding and Completing Quests

Discover a Quest, understand checkpoints, and distinguish completion from rewards.

Finding and Completing Quests

A Quest is a governed participation path. Progress, completion, Recognition, and rewards are related but distinct records.

Find and accept

  1. Open available Quests.
  2. Inspect the Quest Card, issuer, requirements, and current status.
  3. Confirm any location, timing, standing, or prerequisite requirements.
  4. Accept through the Quest route when the action is available.

Complete checkpoints

Use only the proof method presented by the Quest. Active methods may include a QR action, a supported sigil, or a governed review path. A Card view or media play does not award completion by itself.

Completion, Recognition, and reward

  • Progress records required task state.
  • Completion resolves the Quest participation lifecycle.
  • Recognition is a durable acknowledgement of witnessed participation.
  • Reward is optional and independently governed.
  • Escrow is committed value and is not ordinary available balance.

Review active work in the Quest Log and durable history in the Adventure Journal.

Authorized operators can continue to the Restricted Manual entry (unavailable).

Canonical terms

Definitions used here

Quest
A governed participation path with explicit lifecycle, tasks, progress, and optional independent rewards.
Checkpoint
A required Quest validation step completed through a supported proof method.
Recognition
A durable acknowledgement of witnessed participation, separate from Coin, reward, and mutable Quest progress.
Escrow
Value committed to a governed contract and unavailable for unrelated spending until resolution.
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